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Poptropica Cheats For Vampire’s Curse Island

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Vampire’s Curse Island has arrived in Poptropica. It’s the 25th island in the sport and it’s darkish, spooky and enjoyable. In Vampire’s Curse, a young citizen of a small mountainside village has been kidnapped by the vampire, Depend Bram. You want to save her and at the same time work out how to interrupt the curse of the Vampire.

Vampire’s Curse Island Video Walkthrough
Having hassle rescuing Katya and solving the Vampire’s curse Check out the complete video walkthrough. Please subscribe to my YouTube channel if you find these movies helpful!

Written Walkthrough for Vampire’s Curse Island
Arrival in Vampire’s Curse Island

If you first arrive on Vampire’s Curse Island, speak to the woman crying right next to where you land. She’s going to let you know that her darling daughter Katya is missing. She and her boyfriend both disappeared. You’ll see a pop-up message telling you that two teenagers have been kidnapped by Rely Bram and that you must go to his castle to rescue them and win the island medallion. You can discuss to the villagers here to be taught more of the story behind Katya and Christopher’s disappearance. You’ll additionally discover that the teenagers in this village are obsessive about vampires. However hey, who isn’t

Run to the fitting and depart this area to go to the cliffs and Bram’s Castle. Head to that area and walk to the best, where you’ll discover Christopher sitting on a rock. Talk to him and he’ll inform you that Count Bram took Katya away. He claims he tried to combat Depend Bram off, however he couldn’t cease him from capturing her. Christopher doesn’t appear too upset-instead of offering to assist with the rescue, he decides to go hang out with other cute girls in the village. So much for romance!

Attack of the Werewolves
Leap up onto the rocks above. Out of the blue, you’ll see a werewolf seem to the left. He will soar and knock you down. To struggle him off, you could first conceal in the tree to the suitable and just under you. Go inside after which when the werewolf seems once more, click on the department on the left. The werewolf shall be knocked out. Click on the tree again to exit.

Run to the correct and leap up the steps. Make your strategy to the left by jumping from rope to rope. When you land on the big tree branch, one other werewolf appears and knocks you down. You each fall, but whenever you land you’ll get a piece of the branch (a log) in your inventory. It should come in useful later on. For now, go back up the steps and cross over the ropes one more time. When you attain the higher-left area, a 3rd werewolf will appear and knock you down earlier than operating off to the suitable. He stops on the rope bridge and blocks your means. Run to the suitable till you get to the bridge and then click on it. You’ll lower the rope and the werewolf will plummet to the rocks under.

Leap down and to the fitting and then leap up the rope bridge, utilizing it as steps to succeed in the top of the cliff. Then run to the right to reach the following area, the Castle Grounds.

The Castle Grounds
You’ll be in a graveyard outside the castle. You possibly can click on the graves to see who is buried there if you want. The fascinating one is the tall tombstone. The inscription reads, here lies Lucy Westenrna. Lucy is a fictional character from the unique novel, Dracula by Bram Stoker. Vampire’s Curse Island has loads of references to the unique novel and this is one among them. Within the novel, Lucy was the sufferer of Count Dracula, who was slowly draining her of blood.

There’s a tomb with an open doorway right here that leads into a mausoleum. Go inside and choose up the book and the crowbar. The book is a Teen Vampire Novel. It could have been left behind by Katya. Nobody knows why there can be a crowbar inside this tomb, however it’s going to come in very handy several occasions later on in this quest. Once both items are in your backpack, head again out of the tomb.

Go to the fitting and you’ll see a big ditch that cannot be crossed. We’re going to resolve that downside. Stroll a few steps again to the left and click on the drain pipe attached to the constructing. It can come off and you can carry it. Now place it down on the ground beneath the gargoyle statue by clicking again. Then leap up on the pump handle beneath the statue. This can cause the water to shoot out of the gargoyle’s mouth and into the drainpipe after which fill up the ditch beneath. You may need to move the pipe slightly to the left or proper to get the water to fall into it. Once the pit fills with water, you’ll be able to swim across to the precise. Then go through the stone arch to enter the following area.

The Castle Entrance and the great Hall
Whenever you arrive, the first thing to do is to push the rocks on top of the fountains outside the castle. By blocking off three of the jets, you’ll trigger the water pressure on the last jet to be sturdy sufficient that you would be able to ride it to the window ledge above. Two of the rocks are to the left. One is simple to push. The second requires you to use the crowbar to pry it out first. The third rock is up on a ledge to the fitting. Once all three rocks are in place, you’ll see a big jet of water. Leap on it and ride your way to the top. Wheeee!

Go inside the open window to enter the nice Hall. It’s very darkish in right here (keep in mind that Vampires prefer it that manner) and if you arrive you’ll be standing subsequent to a glowing fireplace. You could re-gentle the hearth. Thankfully, you could have the whole lot you need in your backpack: the teen vampire novel and the log. Click on each to use them and place them in the fire. They are going to rapidly burn and you’ll have sufficient gentle to see around you.

There are some candles next to the fireplace and a few bookshelves. There’s also a ladder right here which you can push. To finish this area, you’ll have to re-light each of the chandeliers hanging from the ceiling with the candles The method is straightforward. First, push the ladder over to the bookshelves on the left facet. Then grab a candle and gentle it within the fireplace. Now, moving rapidly, climb the ladder and get on high of the e book shelf. Run and jump to the left and you’ll land on a ledge. Head to the far left and leap up again to the small ledge above it. Now bounce so far as you possibly can to the correct and it’s best to land in the course of the first chandelier. Stand in the midst of it and your candle will light it up. Sadly, the candle has now melted so it’s essential to go get another one.

Go back down and repeat the process. This time, while you reach the chandelier you just lit, jump up and to the appropriate once more to succeed in the second one. Mild it and return for an additional candle.

For the third and fourth chandeliers, don’t mild the candle in the fireplace. In case you do, it can melt before you reach the chandeliers. Instead, take it with you unlit to the first chandelier. Stand within the center and it’ll light itself. The last two chandeliers are on the proper facet of the room. To succeed in the third one, step off gently to the best from the second and you’ll land on a small platform. Then soar so far as you can up to the proper to achieve the third chandelier. The fourth chandelier is up and to the appropriate from there.

Whew! That was loads of leaping and candle-lighting, however once you have all four chandeliers lit, the room shall be shiny and you’ll see every little thing inside. Now leap to the bottom and run to the left, previous the fireplace and bookshelf. Stroll just a few steps to the left and you’ll find and decide up a Glass Eye that has fallen onto the floor. Jump up the ladder to the highest of the bookshelf and there will probably be a tiger’s head mounted on the wall. It’s lacking an eye fixed! Use the Glass Eye out of your backpack and the tiger’s mouth will open, revealing a key to the Armory. Click on on the important thing to put it in your backpack. Jump down and run to the left to the door to the Armory and use the key to unlock it. Then go inside.

The Armory
As quickly as you arrive inside, bounce as much as the left to grab the Crossbow. Then walk over to the big cannon on the left and click on on one of many three cannonballs on the ground. You’ll load it into the cannon.

If you thought you were executed with candles, you’ve received a shock! Head back out to the nice Corridor and seize a candle. Gentle it within the fireplace and return to the Armory. Stroll over to the wick at the tip of the cannon and it will mild and hearth the cannonball out of the window. The force of the explosion will cause the cannon to flip round and point to the best. Load another cannonball inside and then run back out to get and mild one other candle.

Now return and light the cannon once more. It’s going to hearth the cannonball out of the Armory and by way of the doorway into the nice Corridor. The cannon will shift again, this time pointing straight up. Load the last cannonball inside after which return to get one more lit candle.

In your method to the fireplace, push the cannonball as you go. When it stops in front of the fireplace, the heat will make it glow pink-hot. You’ll be able to go away it for now. We’ll deal with it later.

Gentle yet one more candle in the fireplace and return to the armory. Mild the cannon and it will fire the last cannonball via the roof above. Soar up onto the top of the cannon and then up into the room above you. There’s a small bucket right here. Decide it up and place it in your backpack.

Now comes some intelligent climbing. Equip the crossbow after which intention it up and down the wall to the left, pressing the house bar to shoot arrows into the wall. Be sure to get plenty of arrows caught within the wall at a number of totally different heights. Now jump up on the arrows, utilizing them as steps to climb the wall. You have got to jump shortly each time as a result of your weight will pull the arrow out of the wall while you land on it. Get all of the strategy to the top right into a small room above, the place you’ll discover a tiny plant.

Use the crowbar on the boarded window to open it up and let sunlight in. The plant will respond nicely to the light, but it also wants water. Return down by the armory and into the great Hall. Run to the appropriate and use the crowbar on the chained door to open it and go exterior. Use the bucket while standing subsequent to the water jet to fill it up. Then return to the Armory and use the arrows to scale the wall yet one more time. Use the filled bucket on the plant and sit again and watch.

Wow! That plant grew pretty big. It’s sort of like an enormous beanstalk. Go exterior the window to see where it went. Jump up the steps on the castle walls to the appropriate and then jump onto the leaves of the beanstalk to get to the tower window. As soon as there, go inside to reach the Laboratory.

The Laboratory and Count’s Chamber
As soon as inside, walk to the fitting and click on the lever to the dumbwaiter. It can rise and the new cannonball will roll out and come to a cease beneath the wolfsbane in the beaker. This may trigger it to wilt and when it does, you may click on on it and put it in your backpack. Click on the papers on top of the desk to get Rely Bram’s Notebook. You may look at it to study the other elements you’ll need to complete the anti-vampire potion to interrupt the curse. They are garlic extract and mandrake root. If you learn the complete text, you’ll also study that Depend Bram has been making an attempt to determine how to turn stone island crinkled jacket again from his curse of being an immortal vampire and to return to his wife, Annabelle.

Soar up on the desk and once more as much as the shelves to get the Garlic.
For enjoyable, click on on the faucet of the jar on the desk to briefly flip into a tomato-head vampire bat!

Leave this room through the wooden door after which cross over the castle wall to get to the subsequent area, the Count’s Chamber.

As soon as inside the chamber, soar up on prime of the empty coffin after which to the left. Run and leap to the appropriate to land on the golden cage hanging above the room. Right here you’ll finally find Katya, who has been kidnapped by Rely Bram. She’ll let you know what happened after which inform you that a e-book you need to find one of the components will be found again in the great Hall library. Go away the chamber and soar right down to the best all of the solution to the bottom. Return by way of the doorway or window into the great Corridor.

Gathering the Mandrake Root for the Serum
Once inside the nice Hall once more, push the ladder to the guide shelf on the proper side. Bounce up till you are able to grab the e book, Root Causes. Should you study the e-book, it should present stone island crinkled jacket you an image of the place to find the Mandrake Root, which is outdoors on a ledge in the Castle Grounds area. Let’s go get it!

Leave the good Corridor and then go through the stone archway to return to the Castle Grounds. Run to the right and you’ll see a picket wall. Use the crossbow again to shoot arrows into the wall after which soar up, utilizing the arrows as steps. While you get to the top, jump up onto the stone ledge and you’ll get the Mandrake Root.

Now return all the best way back to the Laboratory (you’ll have to undergo the Armory and make an arrow-ladder once more). When you arrive, it’s time to combine up some potion!

Creating the Serum
Click on on the microscope on high of the desk to start placing collectively the potion. You’ll see three vials containing Mandrake Root, Wilted Wolfsbane, and Garlic Extract. Use the eyedropper to assemble the potion. Use one drop of the Mandrake and three drops each of the Wolfsbane and the Garlic. Then click on on the cells within the microscope. They’ll flip into wholesome cells. You’ve discovered the right formula!

You’ll get a syringe with anti-vampirism serum inside. Now exit out of the door and return to Bram’s chamber. Walk to the far proper, the place you’ll see a cane sticking out of the umbrella stand subsequent to the gate. Odd, that wasn’t there before! Click on it to select it up and then use it to seize the key from inside. After getting the Cage Key, soar back up to where Katya is imprisoned and use the important thing to unlock the cage and set her free.

Count Bram Arrives
You might have freed Katya, but Depend Bram now returns to the chamber. He’s confused and thinks that Katya is his lengthy-lost spouse Annabelle. Katya leads you on an escape route out of the room and across the castle partitions.

Once exterior, simply do as Katya says and observe her strikes precisely. You should use the garlic in your backpack to keep Depend Bram away from you as you make your escape. While you reach the highest of the castle wall, Katya will had you the serum and you’ll must shoot at Bram, who has turned into a bat. Goal rigorously and shoot him to inject the serum. He will knock into you and you’ll all fall again down into the good Hall, the place he will flip back right into a human.

After thanking you for saving him, Depend Bram disappears right into a cloud of dust and re-emerges in the painting above, standing beside his beloved Annabelle.

At this level, Christopher expenses into the room announcing he has returned to “save” Katya. She rushes to him and they kiss. I believe this is a Poptropica first!

After that romantic moment concludes, you will choose up the island medallion from Depend Bram’s clothes on the flooring. Congratulations! You may have solved the quest in Vampire’s Curse Island!

Bonus Quest

Paid members can now do the bonus quest, by which you want to escape the vampire hunter Cactus Von Garlic and re-assemble the components for the serum to cure yourself and Christopher of the Vampire’s Curse.

(bonus quest walkthrough coming quickly!)
Vampire’s Curse Map

The Vampire’s Curse Island Map, exhibiting all of the totally different areas on the island.
More Vampire’s Curse Island Fun

Here’s what the official data web page has to say about Vampire’s Curse Island:
For centuries, a truce has existed between the people of a remote mountain village, and the vampire who lives in the castle high above. Now, that truce is shattered, and Count Bram has captured a younger villager. Can you rescue her from his evil clutches — and keep away from being struck by the vampire’s curse

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